Sunday 1 December 2013

Choosing a profession

Our todays task was to figure out what job we want to take in game industry. There is ni mi just designers and progarammers doing games our days, there are way more specialized jibs in this industry.
So we were given a website were all professions are described much more accurately.


In the jobs tab we can see most common jobs in this industry , what they do and what skills are expected from a person  choosing this carrier. Of course I expect there are even more carriers than that, but becoming a good artist will make any one good enough for concept artist , environment designer or even character designer.

So listed job roles in job roles tab are: Art , Animation , Audio , Game Design , Programing , Quality Assurance (QA)and Management. My primary goal is becoming a game designer. Making your ideas in to games is a dream job for me. I can expect it will be really tough to get in to this position, that this website states that clearly.

First this position requires you to work with other people, for many game developers who used to see them self as lonely wolfs , siting in their garage all day long that may be quite a shock. I personally don’t mind working with other as long as we have some sort of cooperation ,but that’s where the hard part begins . Making other people do what you want is not every ones talent , and making other people love your ideas is one more challenge.



On top of that designer must be aware of other roles. Be professional as a designer , but still know a little bit about every other carrier’s tasks. To be a little bit a programmer, an artist , musician and so on. This something a do believe I have already. A studied programing on Turbo Pascal, musical theory , art theory and tried every other little thing. I aware that I’m far from competitive in all of them , but knowing at least some basic terminology will make every me way more comfortable while talking with people from different carriers.

Another one is to know what to expect from the industry , when it is the right time to innovate or release something. It is even more important to know what ideas are good and what are bad. Many designers want to become a game designer because they want to make a remake of their favorite game. I even heard that some designers wanted to get in to game industry just to make a movie inside of their game. Those usually fail really hard in searching for job , without even realizing what they are doing wrong.

A true game designer first of all must be a walking game ideas generator and problem solver. He must have hundreds of thousands of perfect games in his head every day , but most of them will die before even being told to any one and for a good reason. As I sad designer must understand what game ideas are even worthy to deserve funding , and even after that half of them will die out long before the actual game release date.
The list can go forever, but it all leads in to being creative while being disciplined. It’s a hard position to take , I will try hard to get that position. After all those barriers are just to make game industry a better place , so only true designers will get a job.


Plan B will be becoming a 3d designer , just in case I fail in taking position above. I do believe I’m quite good in 3d modeling and I already have working experience, but for me it is a slavery and just another work as many others. So this plan is only in case something will go absolutely wrong.

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